DOTA2 6.82改动日志 DOTA2 6.82更新
DOTA2 6.82改动日志
DOTA2 6.82改动日志之—基础改动:
GENERAL
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
温泉现在处于更高的地面
温泉视野增加,从1400 加至1800
温泉的攻击范围从1100增加至1200
温泉真视范围从900 增加至1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
重做了roshan附近的地形
重做了 天灾下路周围的地形
重做了 近卫上路一塔附近地形
重做 天灾下路2塔周围地形。
天灾下路2塔 稍微进行位移
下路的地精野店北方增加了天可选的逃生路线。
天灾下路一塔增加了条可选的逃生路线。
在天灾下路2他 增加一个眼位。
在近卫上路2他增加一个眼位
在roshan与天灾下路之间增加了一个眼位。
天灾下路的初始兵线现在更靠近天灾一塔
近卫上路的初始兵线现在更靠近近卫一塔。
Added a Bounty Rune [?]
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up
Denied creeps now give less experience [?]
First Blood bonus gold decreased from 200 to 150
Reworked the bonus area of effect XP
Reworked bonus area of effect Gold and Streak ending
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower*s armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
新增加了赏金神符
现在河道每两分钟会生成两个神符,其中一个一定是赏金神符。
给予激活者 50 + 5*当前游戏分钟数 的经验 和20+2*当前游戏分钟数的钱。
神符每两分钟总会刷新,无论是否被拿走。
被反补的小兵 经验更少了。
一血钱的额外赏钱从200降至150
重做了经验获取范围。
重做了终结连杀所获得的额外赏金的机制。
现在每失去一个1塔,塔符文刷新一次。
2塔的护甲从20 增加至25
补:外塔/中塔/高地/基地塔 的赏金从264/312/358/405 下降至160/200/240/280(反补也变为相应的50%)
In Captain*s Mode, the 3rd ban phase order is swapped
Reworked how All Pick works in Ranked Matchmaking
Picking starts after a 35 second strategy period.
Teams alternate picking. Whenever it is a team*s turn to pick, anyone on that team can pick for themselves.
Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn*t selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
Once a selection is made, it immediately switches to the other team to pick.Additional Notes:
Initial starting team is random, but known at the start of the strategy period.
If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team.
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