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DOTA2 6.82更新详解 肉山移位英雄大改动(3)
2014-09-24 18:21  电玩巴士    我要评论()
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DOTA2 6.82改动日志之—英雄改动

亚巴顿

Mist Coil mana cost rescaled from 75 to 50/60/70/80

迷雾缠绕 耗魔 从75 平衡至 50/60/70/80

炼金术士

Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7

酸液喷洒 降低的护甲从3/4/5/6 增加至 4/5/6/7

敌法师

Base strength increased from 20 to 22

基础力量从 20增加到22

斧王

Counter Helix chance to activate increased from 17% to 20%

Culling Blade no longer ignores Linken*s Sphere

反击螺旋 触发几率增加到20%

淘汰之刃现在会被林肯所抵消。

祸乱之源

Aghanim*s Scepter Fiend*s Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

A杖 后祸乱之源放大时 攻击他的单位将被施放噩梦。

蝙蝠骑士

Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

火焰枷锁的 冷却从90/70/50 平衡为 90/75/60

兽王

Wild Axes damage type from Composite to Physical

Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160

Primal Roar side knockback radius increased from 250 to 300

Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)

Primal Roar push distance increased from 240 to 300

Primal Roar side push duration increased from 0.4 to 0.6

兽王 飞斧 伤害 现在是纯物理。

飞斧伤害从90/120/150/180 改为 70/100/130/160

野性之吼 击退释放路径的范围 从250增加到300

野性之吼 对释放目标的伤害 调整 (从100/200/300 改为 200/250/300)

野性之吼 的击退距离 从240 增加到300

野性之吼的 击退释放路径单位的时间从0.4 增加到0.6

嗜血狂魔

Removed from Captain*s Mode

Base movement speed from 300 to 290

从队长模式中移除

New Bloodrage

===============

Amplifies all damage taken and dealt (including spells)

A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit*s max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer

- This no longer dispels the target

- Buff can be dispelled

- Duration: 9/10/11/12

- Amplified Damage: 25/30/35/40%

- Mana Cost: 0

- Cooldown: 12/10/8/6

- Cast Point: 0.2

Can target Spell Immune (but Spell Immunity does remove it)

Notes: This no longer silences or does damage over time. .

重做了血之狂暴:

血之狂暴会使目标受到所有伤害增加,但这个技能不造成任何伤害,也不沉默。

血之狂暴现在使目标能从杀死的单位中获得其 最大HP 25的治疗,杀死被施放了血之狂暴的目标也能获得其最大HP25%的治疗。

现在血之狂暴 不会沉默目标,能被净化或移除。

持续时间 9/10/11/12

增加的伤害 25%,30%,35%,40%

法力消耗 :0

冷却 12/10/8/6

施法前摇 0.2

无法施放于 魔免单位(但魔免不会移除

Replaced Blood Bath with a new active ability, Blood Rite

Blood Rite

==========

Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.

Area of Effect: 600

Cast Range: 1500

Silence: 3/4/5/6

Damage : 120/160/200/240 Pure Damage

Mana Cost: 100

Cooldown: 29/26/23/20

Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)

Thirst now shows a debuff and a visible effect to the enemy when they are revealed

Thirst movement and damage bonuses are now proportional to how low the enemy*s health is [?]

Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

Rupture no longer deals initial damage

Rupture duration increased from 7/8/9 to 12

Rupture cooldown reduced from 70/60/50 to 60

血魔的2技能从“血浴”改为“血之仪式”

血之仪式:

对目标区域施放,所有能看到目标区域的法术效果。3秒钟后,区域内的敌人将受到伤害并且被沉默。

区域范围:600

施放距离 1500

沉默时间 3/4/5/6

伤害:120/160/200/240 纯粹伤害。

法力消耗 100

冷却时间 29/26/23/20

血魔的血之饥渴 的视野和真实效果,现在只有在目标 在30% 血量时才会触发。

血之饥渴 会使目标获得一个两边 都可见的效果。

血之饥渴现在会逐渐给血魔加buff(护甲,攻击), 满血的英雄给血魔加1% ,残血加100%.

血之饥渴增加的攻击 调整为 10/20/30/40

血魔的割裂 不再有初始伤害。

割裂持续时间 从7/8/9 增加到12

割裂的冷却从70/60/50 调整为 60

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关键词: DOTA2

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